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与工厂模式对比
工厂模式
工厂模式是类创建模式。在工厂模式中,只需要生产同一种产品,只不过是生产厂家不同。
所以产品类的设计:
- 抽象的产品类
Product
- 具体的产品类
Product_A
,Product_B
,Product_C
,Product_D
……
工厂的设计:
- 抽象的工厂
Factory
- 与产品对应的
Factory_A
,Factory_B
,Factory_C
,Factory_D
……
特点是每增加一个厂家,就会成对地增加类。
不考虑增加产品种类,否则就会升级为抽象工厂模式。
抽象工厂模式
抽象工厂模式是对象创建模式。抽象工厂模式中,每个厂家都生产多种产品。
反映到我们的工厂类,就是需要提供更多的产品制造接口。
优点
每增加一个厂家,就要有一个具体的工厂类产生、多个具体的产品类产生。
只需让具体的工厂继承Factory
抽象的工厂、具体的产品继承抽象的产品、具体的工厂负责制造具体的产品。对其他类没有影响。
缺点/限制
当增加一种新的产品时(不推荐),每个已有的工厂都需要增加新的方法,来制造对应的产品,违背了开闭原则。
产品已有的种类是固定的,而品阶/等级/厂商可以变。
有时这也算是个优点,因为将每个工厂的产品视为一套产品,这很符合一些应用场合。
例如对不同的操作系统提供一套UI组件,对不同操作系统使用不同的具体工厂来产生一套组件。
又比如在数据相关类的设计中,有不同的数据库,不同的数据库会给出不同的连接类、语句类。数据库就像具体的工厂,连接类、语句类则是产品。不同的数据库自成一套。
类图
下面的例子模拟不同的文具工厂生产各种文具,
假设厂家有:爱好,晨光……
假设文具有:书、铅笔、尺子……
代码
#include <iostream>
#include <memory>
#include <vector>using namespace std;class Book;
class AiHaoBook;
class ChenGuangBook;class Pencil;
class AiHaoPencil;
class ChenGuangPencil;class Ruler;
class AiHaoRuler;
class ChenGuangRuler;class Factory;
class ChenGuangFactory;
class AiHaoFactory;class Factory {
public:virtual ~Factory() = default;virtual unique_ptr<Book> make_book() = 0;virtual unique_ptr<Pencil> make_pencil() = 0;virtual unique_ptr<Ruler> make_ruler() = 0;
};class AiHaoFactory : public Factory {
public:unique_ptr<Book> make_book() override;unique_ptr<Pencil> make_pencil() override;unique_ptr<Ruler> make_ruler() override;
};class ChenGuangFactory : public Factory {
public:unique_ptr<Book> make_book() override;unique_ptr<Pencil> make_pencil() override;unique_ptr<Ruler> make_ruler() override;
};class Book {
public:virtual ~Book() = default;virtual string get_brand() const = 0;string get_type() const;
private:static const string type;
};class Pencil {
public:virtual ~Pencil() = default;virtual string get_brand() const = 0;string get_type() const;
private:static const string type;
};class Ruler {
public:virtual ~Ruler() = default;virtual string get_brand() const = 0;string get_type() const;
private:static const string type;
};const string Book::type ("Book");
const string Pencil::type ("Pencil");
const string Ruler::type ("Ruler");string
Book::get_type() const
{return Book::type;
}string
Pencil::get_type() const
{return Pencil::type;
}string
Ruler::get_type() const
{return Ruler::type;
}class AiHaoBook: public Book {
public:string get_brand() const override;
private:static const string brand;
};class AiHaoPencil : public Pencil {
public:string get_brand() const override;
private:static const string brand;
};class AiHaoRuler : public Ruler {
public:string get_brand() const override;
private:static const string brand;
};class ChenGuangBook: public Book {
public:string get_brand() const override;
private:static const string brand;
};class ChenGuangPencil : public Pencil {
public:string get_brand() const override;
private:static const string brand;
};class ChenGuangRuler : public Ruler {
public:string get_brand() const override;
private:static const string brand;
};const string AiHaoBook::brand ("AiHao");
const string AiHaoPencil::brand ("AiHao");
const string AiHaoRuler::brand ("AiHao");const string ChenGuangBook::brand ("ChenGuang");
const string ChenGuangPencil::brand ("ChenGuang");
const string ChenGuangRuler::brand ("ChenGuang");
string
AiHaoBook::get_brand() const
{return AiHaoBook::brand;
}string
AiHaoPencil::get_brand() const
{return AiHaoPencil::brand;
}string
AiHaoRuler::get_brand() const
{return AiHaoRuler::brand;
}string
ChenGuangBook::get_brand() const
{return ChenGuangBook::brand;
}string
ChenGuangPencil::get_brand() const
{return ChenGuangPencil::brand;
}string
ChenGuangRuler::get_brand() const
{return ChenGuangRuler::brand;
}unique_ptr<Book>
AiHaoFactory::make_book()
{return make_unique<AiHaoBook>();
}unique_ptr<Pencil>
AiHaoFactory::make_pencil()
{return make_unique<AiHaoPencil>();
}unique_ptr<Ruler>
AiHaoFactory::make_ruler()
{return make_unique<AiHaoRuler>();
}unique_ptr<Book>
ChenGuangFactory::make_book()
{return make_unique<ChenGuangBook>();
}unique_ptr<Pencil>
ChenGuangFactory::make_pencil()
{return make_unique<ChenGuangPencil>();
}unique_ptr<Ruler>
ChenGuangFactory::make_ruler()
{return make_unique<ChenGuangRuler>();
}int
main (void)
{vector<unique_ptr<Factory>> makers;makers.emplace_back (make_unique<AiHaoFactory>());makers.emplace_back (make_unique<ChenGuangFactory>());for (auto &maker : makers) {unique_ptr<Book> book = maker->make_book();unique_ptr<Pencil> pencil = maker->make_pencil();unique_ptr<Ruler> ruler = maker->make_ruler();cout << book->get_brand() << " " << book->get_type() << endl;cout << pencil->get_brand() << " " << pencil->get_type() << endl;cout << ruler->get_brand() << " " << ruler->get_type() << endl;}
}
plantuml
@startuml/' Objects '/class AiHaoBook {+get_brand() : string---brand : static const string
}class AiHaoFactory {+make_book() : unique_ptr<Book>+make_pencil() : unique_ptr<Pencil>+make_ruler() : unique_ptr<Ruler>
}class AiHaoPencil {+get_brand() : string---brand : static const string
}class AiHaoRuler {-brand : static const string+get_brand() : string
}abstract class Book {+{abstract}~Book()+virtual get_brand() : string+get_type() : string---type : static const string
}class ChenGuangBook {+get_brand() : string---brand : static const string
}class ChenGuangFactory {+make_book() : unique_ptr<Book>+make_pencil() : unique_ptr<Pencil>+make_ruler() : unique_ptr<Ruler>
}class ChenGuangPencil {+get_brand() : string---brand : static const string
}class ChenGuangRuler {+get_brand() : string---brand : static const string
}abstract class Factory {+{abstract}~Factory()+virtual make_book() : unique_ptr<Book>+virtual make_pencil() : unique_ptr<Pencil>+virtual make_ruler() : unique_ptr<Ruler>
}abstract class Pencil {+{abstract}~Pencil()+virtual get_brand() : string+get_type() : string---type : static const string
}abstract class Ruler {+{abstract}~Ruler()+virtual get_brand() : string+get_type() : string---type : static const string
}/' Inheritance relationships '/Book <|----- AiHaoBookBook <|----- ChenGuangBookFactory <|-- AiHaoFactoryFactory <|-- ChenGuangFactoryPencil <|----- AiHaoPencilPencil <|----- ChenGuangPencilRuler <|----- AiHaoRulerRuler <|----- ChenGuangRuler.ChenGuangFactory .....> .ChenGuangBook.ChenGuangFactory .....> .ChenGuangPencil.ChenGuangFactory .....> .ChenGuangRuler.AiHaoFactory .....> .AiHaoBook
.AiHaoFactory .....> .AiHaoPencil
.AiHaoFactory .....> .AiHaoRuler/' Aggregation relationships '//' Nested objects '/@enduml