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最近一直在学习网络编程,今天把 socket部分做一个总结。
Python 的socket库可以实现不同协议不同地址的发包和收包,无奈资料很少,官方例子有限,大神博客很少提及, 经过一番尝试后,总结以下几点用法以便大家以后使用。
client端 import socket import time import random import string# 定义一些常量,变量名可以变。自己好记就行 buffer = 1024 # 发送缓冲区大小,这里是1KB data_size = 128 # 每个UDP数据包的大小 bandwidth = 1 # 目标带宽,1 Mbps PACKETS_PER_SECOND = bandwidth * 1024 * 1024 / (8 * data_size) # 计算每秒需要发送的数据包数量# 目标服务器的IP和端口 SERVER_IP = '127.0.0.1' # 请替换为实际服务器IP SERVER_PORT = 1245 # 请替换为实际端口def generate_random_data(size):"""生成随机数据,生成往UDP包中放的随机值"""return ''.join(random.choice(string.ascii_letters + string.digits) for _ in range(size)).encode()def udp_main():# 创建UDP套接字client_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)print(f"Starting UDP bandwidth test to {SERVER_IP}:{SERVER_PORT} aiming for {bandwidth} Mbps...")start_time = time.time()packets_sent = 0try:while True:# 生成随机数据data = generate_random_data(data_size)# 发送数据包client_socket.sendto(data, (SERVER_IP, SERVER_PORT))#包计数packets_sent += 1# 控制发送速率以达到目标带宽elapsed_time = time.time() - start_timeif elapsed_time >= 1:#实际带宽,怎么算需要记一下actual_bandwidth = (packets_sent * data_size * 8) / (elapsed_time * 1024 * 1024)print(f"Actual bandwidth: {actual_bandwidth:.2f} Mbps")#重新计算包packets_sent = 0start_time = time.time()time.sleep(1 / PACKETS_PER_SECOND) # 等待,控制发送频率except KeyboardInterrupt:print("\nBandwidth test interrupted by user.")finally:client_socket.close()def tcp_main():client_socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)client_socket.connect((SERVER_IP, SERVER_PORT))start_time = time.time()packets_sent = 0try:while True:data = generate_random_data(data_size)client_socket.send(data)packets_sent += 1elapsed_time = time.time() - start_timeif elapsed_time >= 1:client_socket.send("q".encode())packets_sent = 0start_time = time.time()acutalwidth = (packets_sent * data_size * 8) / (elapsed_time * 1024 * 1024)print(f"Actual bandwidth: {acutalwidth:.2f} Mbps")time.sleep(1/PACKETS_PER_SECOND)except KeyboardInterrupt:print("\nBandwidth test interrupted by user.")finally:client_socket.close()if __name__ == "__main__":tcp_main(
server端
import socketdef Server_Socket():serverip = "0.0.0.0"serverport = 8080#1、2 创建UDP的socketserver_socket = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)server_socket.bind((serverip,serverport))print(f"udp server {serverip}:{serverport}")try:while True:#3、接收客户端发来的值data,addr = server_socket.recvfrom(1024)print(f"recv from {addr}:{data.decode('utf-8')}") #print的内容不用背except KeyboardInterrupt:print("^C received, shutting down the server") #无所谓不用背具体详情finally:server_socket.close()def TCP_socket():serverip = "127.0.0.1"serverport = 1245server_socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)server_socket.bind((serverip,serverport))print(f"start listening:")server_socket.listen(1024)print(f"tcp socket: {serverip}:{serverport}")try:dataconn,addr = server_socket.accept()print(f"client{dataconn}:{addr}")while True:data = dataconn.recv(1024)print(f"recv from {addr},recv data:{data.decode('utf-8')}")if data.decode('utf-8') == "q":breakdataconn.send("已送达".encode('utf-8'))except KeyboardInterrupt:print("^C received, shutting down the server")finally:server_socket.close()if __name__ == "__main__":TCP_socket()